A downloadable VR Game for Windows and Android

It is proved that parallel universes exist, and we have discovered some. We are now able to deliver parcels between worlds, operating inside a special dispatch center. Every parallel world is almost identical to one another, with only one little problem. They don't align perfectly. There is always a small offset in space between every two worlds. 

You are taking in hand the responsibility of a Special Dispatch Agent, working in the dispatch center. Your job asks you to constantly jump between different worlds, and perform delivering tasks within other worlds' native coordinates. Some worlds are "friendly" with a friendly offset. Other worlds might appear to be kind of "hostile", and simple daily tasks, such as moving an object from spot A to spot B, can take ages to perform. So, deliver as many parchments as possible, and if you feel like taking a rest, you can exit through the door. 

Warning: World Delta can be a little "hostile" and may cause nausea for some. 

This game was inspired by the short animated film by Jeremy Clapin. If you like this game, you probably will also want to check out his short: vimeo.com/36824575

This game was created within 7 days for the 2023 VR Game Jam, hosted by Justin P Barnett, Valem VR, and VR with Andrew.

Project page: https://www.larifari.la/parallel-dispatch

Download

Download
ParallelDispatch_PC_v1.0.0.zip 33 MB
Download
ParallelDispatch_v1.0.1.apk 27 MB

Install instructions

This game can be played on PC as well as Standalone. 

Tested on Quest 2. 

Comments

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On my Quest 2, using the v1.0.1.apk, as soon as you make the first jump, everything is suddenly some distance from where it should be.

e.g. the scroll is not in your hand but a few inches away.

This means that inputting the numbers has to be done further back than actually touching them.

It also make it tricky/impossible to take the next scroll as you are not sure where it 'actually' is in relation to your hands..

Hey, thanks for trying it out and giving the feedback. Yes, the difference/offset in distance is by design. I want the player to experience how it is like if the visual input is not aligned with the physical world, and how usual daily tasks can become difficult because of this misalignment. 

My personal tactics in terms of playing are: always hold a scroll before pressing the JUMP button, so that you know where the scroll is should be where your physical body is. And to get the next scroll (to make the task easier) I always press the RESET button to go back to the Home World (normal world) first, then grab the new scroll before the next jump.